War of Dots: Last Stand — Devlog #10 Version 0.1.2



War of Dots: Last Stand — Devlog #10
Version 0.1.2
Greetings, Commanders,
Development on War of Dots: Last Stand continues at a steady pace, and version 0.1.2 brings several important updates and refinements to both Battle Mode and Sandbox Mode.
This release introduces:
A new pre-battle phase for tactical unit placement
Pause functionality and an in-game controls display
New sound effects for friendly cavalry and infantry
Multiple gameplay fixes and stability improvements
🛡 Pre-Battle Phase
Before the battle begins, you can now freely position your soldiers on the battlefield. This allows for greater tactical preparation and control over your starting formations.
⏸ Pause & Controls Display
Pause the game at any moment to take a break or rethink your strategy.
A controls overview is now available in-game, helping new and returning players quickly learn the commands.
🎵 Audio Enhancements
Added unique sound effects for friendly cavalry and infantry.
More sound effects for other unit types will arrive in upcoming updates.
🔧 Improvements & Fixes
Fixed various gameplay bugs for smoother performance.
Improved stability and responsiveness in both Battle Mode and Sandbox Mode.
Thank you for your continued support and feedback. Every suggestion and report helps shape the future of War of Dots: Last Stand.
See you on the battlefield. — TempFiber Frome GameNode Interactive
Files
Get War Of Dots : The last stand
War Of Dots : The last stand
Strategic Game about battle of dots
Status | In development |
Author | WarNode Interactive |
Genre | Strategy, Action, Role Playing, Simulation, Survival |
Tags | 2D, Brain Training, Difficult, Sprites, War |
Languages | English |
Accessibility | Textless |
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